We spent years building products inside fast-moving teams. The tools we had were slow, noisy, and always in the way. So we built the one we wished existed.
Elevate started in 2022 when four engineers left their jobs at a Series B startup. They were good at building. What slowed them down was everything around the building — status meetings, tool-switching, chasing approvals in Slack threads that buried the actual work.
The first version was a weekend project. By Monday it had replaced three of the tools the team was paying for. That was the signal. Two years later, more than 2,400 teams use Elevate to ship faster without the overhead.
We're still small, still shipping daily, and still the primary users of everything we build.
Small on purpose. Everyone here has shipped production software. No passengers.
Previously eng lead at two Y Combinator companies. Built the first Elevate prototype in a weekend and hasn't stopped shipping since.
Distributed systems background. Designed the real-time sync layer that keeps Elevate fast even when teams are spread across twelve time zones.
Spent five years at a product design agency before joining Elevate at day one. Responsible for the parts that feel obvious in hindsight.
Former product manager who crossed to growth. Runs every experiment, reads every reply from a customer, and never misses a weekly retro.
Three things guide every decision we make — product, hiring, or otherwise.
We default to shipping over planning. A working thing in front of a customer tells you more than two weeks of spec writing. If it's wrong, we fix it.
The right answer is usually simpler than the first one. We cut scope, flatten hierarchies, and write things down. Complexity is a debt we refuse to take on casually.
We hire good people and let them work. No approval chains for decisions that don't need them. If you own a problem, you own the call on how to solve it.
We're hiring across engineering, design, and growth. If this sounds like your kind of place, come build with us.